Have you played Taboo before? With cards in your hands, in someone’s home or apartment. Today’s quickfire challenge involved playing a virtual game of Taboo, using a word cloud generator. We could use any program we’d like to, to present the word to the rest of the class, without using the list of clues on our card of course. I chose Wordle to create mine. Can you guess the word?
Today was the first day of my journey through the MSU, MAET cohort, in Galway, Ireland. We began the day with a “quickfire” challenge, in which we had 30 minutes to introduce ourselves to our classmates using the tool “Glogster.” (There is a free educational version.) To be included or considered during our introductions were:
- What are your interests and/or hobbies? What do you like to do in your spare time?
- What grade level do you teach?
- What subject matter do you teach?
- Where do you teach? (e.g., which state or country)
- What helps you learn best, both individually and with others?
- What brought you to where you are today as an educator?
- What are your personal goals for this course/semester?
- What is your current educational passion?
I had never used Glogster before, and found it to be quite user-friendly, being able to create my first “glog” just within the 30 minute parameter. Given the time constraint, the finished product may not be as “polished” or detailed as what I would have normally produced. However, I was lucky to have some useful material on hand to add into the glog to help me out.
I like the idea of using this tool with students, so they may share their knowledge or ideas with others- outside of the closed classroom. In addition, Glogster would lend itself well to touch on digital citizenship and creating a positive student online presence. These additional opportunities would not be met through a more traditional means. Therefore, in this case, technology is enhancing and broadening the learning experience while providing students with a wider, more authentic audience. Plus, it’s fun!